Interrogation
is a story of a young man who has been lead down a bad track by a combination
of peer pressure and bad decisions. The film is supposed to depict the
struggles that young men have with peer pressure and dealing with the fact that
it’s time to grow up. We wanted to create a film that could be influential and
relatable to students who were about to face the leap and join the real world.
One of the main influences to our film was the flashbacks from ‘Source Code’,
which split up the main narrative of the film and added a depth to the
structure, rather than it just being a linear timeline. I was appointed director of the film, Phil
Johnson was editor and as he was responsible for getting the final vision to
the screen, we decided he should also be an assistant director on set. Nathan
was originally given the role of Director of Photography and Camera Operator,
however, due to him showing a lack of enthusiasm and not showing up to the
majority of production meetings, we made a collective decision to give Rob
Hughes the position instead and have Nathan as a cameraman.
Once
we had decided on the idea for the project; Phil and I sat down to flesh out a
rough script. I think this stage of the process happened a lot quicker having
only two of us doing it, although we had had some input of ideas from Rob,
which we implemented. We then took our script to the whole group and made
changes accordingly. One of the biggest problems we faced in the planning
stages of the project was sourcing performers. In fact, this was a problem that
we took right up to the filming. We had such a problem sourcing extras; we had
to completely change the layout of our poker scene, as there weren’t enough
bodies to fill the whole room. I think this problem would have been easier to
resolve if there was a budget to pay the extras for their time. The other
problem I faced with using less skilled actors was them not remaining
professional whilst in the background of a shot. So there was several wasted
takes where some of the extras have started laughing or doing something
inappropriate. In terms of post-production, Phil did the majority of the
editing. One of the main issues he had was getting the sound right. This was
down to several factors, such as only using a mono microphone input, meaning
there was a dead channel that developed unwanted noise. The other issue was the
fact that we forgot to use a clapped board for the majority of the scenes so
syncing audio was an issue.
Overall,
I feel the project has gone well and the final outcome has got very good feedback
from people when screened. If I were to start the project again I would definitely
keep a closer eye on what shots are looking like, especially the dolly zoom
shots, as the moving dolly makes it hard to get a live feed from the camera. I
would also plan more time to brief the actors before we get to location, as I spent
a lot of time doing this on set which made it harder to look at the shots from
a technical point of you.
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